We Become What We Behold

We Become What We Behold

We Become What We Behold is an indie game created by Nicky Case, known for his interactive simulations and thought-provoking games. This game is an interactive commentary on the cyclical nature of media and its impact on society. It challenges players to observe and understand how their behavior changes based on what they see and how the media shapes their perceptions.
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We Become What We Behold: An Intriguing Game Introduction and Explanation

We Become What We Behold is a thought-provoking and visually compelling indie game that explores the intricacies of human behavior and the media’s influence on our perception of reality. In this article, we will introduce you to the unique world of We Become What We Behold and provide an in-depth explanation of its gameplay and underlying themes.

We Become What We Behold is an indie game created by Nicky Case, known for his interactive simulations and thought-provoking games. This game is an interactive commentary on the cyclical nature of media and its impact on society. It challenges players to observe and understand how their behavior changes based on what they see and how the media shapes their perceptions.

We Become What We Behold

Gameplay Overview

The gameplay of We Become What We Behold is deceptively simple yet profoundly impactful. Players take on the role of a camera-wielding character in a monochromatic, pixel-art world. Your objective is to capture images of the various characters inhabiting this world as they react to different stimuli. These images are then displayed on a TV screen within the game.

What makes the game intriguing is the narrative that unfolds based on your photographic choices. The characters in the game respond to the images you capture, and their behavior changes accordingly. This cyclical process forms the core of the game, highlighting how media can perpetuate stereotypes, create self-fulfilling prophecies, and influence social dynamics.

We Become What We Behold tackles several thought-provoking themes:

  1. Media Influence: The game sheds light on how media can manipulate public perception and shape behavior, emphasizing the power and responsibility that comes with media representation.
  2. Cyclical Behavior: It demonstrates how individuals’ reactions can become self-reinforcing cycles, as they react to the media’s portrayal of others, perpetuating stereotypes and biases.
  3. Observational Gameplay: The game encourages players to consider their role as observers and the impact of their choices, highlighting the consequences of the images they capture.

Thought-Provoking Experience

We Become What We Behold is a short but impactful game that prompts players to reflect on their own behavior, the media they consume, and the broader societal implications of media influence. Its minimalist art style, combined with a powerful message, makes it a memorable and meaningful gaming experience.

We Become What We Behold is not your typical video game. It challenges players to think critically about the world around them, their role as observers, and the media’s influence on their perceptions and behaviors. By providing a unique gameplay experience and thought-provoking themes, the game invites players to engage with important questions about the relationship between media, society, and human nature.

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