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Pizza Tower

Control Guide
- Press Z to Select and Start the game
- Arrow keys โ€“ Move/Ladder
- X- Charge
- Z - Jump
- Up + Z โ€“ Highjump
- Down while falling โ€“ Freefall
GAME INFO
Press Z to Startย 
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About Pizza Tower

Pizza Tower is a 2023 platform game. Tour De Pizza independently developed it. That was available for Windows and the Steam Deck only through the Steam store. In order to save his pizzeria, Peppino Spaghetti, a pizza chef, must navigate the game’s namesake tower.

The gameplay focuses on raising score, keeping combos going, collecting items, and moving quickly. A variety of moves and attacks are useful to accomplish these goals. The player starts an escape sequence at the end of each level, which forces them to race back to the beginning of the level.

Unlike the majority of other platform games, the player has no health or lives during normal gameplay. And there are no standard game difficulty levels; instead, the difficulty of most levels depends on the player’s performance.

Pizza Tower’s design takes heavy inspiration from entertainment during the 1990s, especially the fourth generation of video game consoles. The game’s elements and mechanics followed the Wario Land, Jazz Jackrabbit, Earthworm Jim, Sonic the Hedgehog, and Metroid video game series.

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How to play Pizza Tower

Pizza Tower came out on January 26, 2023. This was to positive reception from critics, who praised its gameplay, aesthetics, music, humor, and similarities to the Wario Land series.
In the platform game Pizza Tower, Peppino Spaghetti must make his way through each floor of a tower under the authority of the player. Each of the tower’s five floors has four levels and a boss (except Floor 5, which instead has three levels and a boss). Five Toppins (little animals that resemble pizza toppings) are trapped in each level.

And the player must free them in order to earn money and points needed to access boss stages. The player must gather and deliver the janitor Gerome to the entrance. So that it can unlock the door that conceals the hidden treasure on each level. Most levels also have three secret rooms, which are quick challenges that award extra points and enhance the level’s completion.

Peppino Pizza

Peppino may body slam adversaries from above (which also removes obstructions) or use a Grab Dash to grab them and launch them as a projectile. It can perform a Mach Run, which substantially enhances his speed and enables him to run up walls, defeat and stun adversaries. And it can help him smash most blocks by running into them, similar to Wario Land 4’s Dash Attack. Peppino may also do a Super Jump in this state, which is akin to a Shinespark in Super Metroid. With this move, he leaps straight up while destroying any impediments in his way until he hits a ceiling or exits the space.

Some moves, including the Parry are in the lesson. Also, the game has game mechanics, power-ups that alter Peppino’s powers, and several levels-specific transformations. They include Shotgun, which adds ranged attacks and the capacity to destroy certain blocks.

Pepper Pizza offers invincibility and levitation, and Knight allows the player to harm on touch and slide on slopes. Although their move sets are identical to Peppino’s, supporting characters Gustavo and Brick are available in specific stages. And they also have longer-range attacks and double jumps.

Control Guide

  • Z โ€“ PLAY/Select/Jump
  • Arrow keys โ€“ Move/Ladder
  • X- Charge
  • Up + Z โ€“ Highjump
  • Down while falling โ€“ Freefall

Combo

A combo starts when a defeated gets longer with each one after that. The combo expires after about 7 seconds. To continue the combo, the player must kill further foes or get more collectibles to raise their score, which extends the combo’s duration. The player is not injured when they take damage; instead, their score decreased.

This is to continue the combo and finish the timed objectives is smaller. Boss fights, when Peppino has a health bar and can be slain, are the only levels where this rule is disregarded.
A combo starts when an adversary lose and gets longer with each one after that. The combo is timed and expires after about 7 seconds. To continue the combo, the player must kill further foes or get more collectibles to raise their score, which extends the combo’s duration.

The player is not injured when they take damage. Instead, they reduce the score and their window to continue the combo and finish the timed objectives is smaller. Boss fights, when Peppino has a health bar and can be slain, are the only levels.

Pizzaface will show up to follow the player through the stage if the countdown expires, murdering them if he makes contact with them, and pushing them out of the level if he doesn’t. With the exception of two fully-timed levels, which automatically fail when the timer expires, a level can still be finished even if the timer runs out. Pizzaface can still be outrun.

Player of the game

The player has a ranking after completing each level based on their performance and score: D, C, B, A, and S ranks. This is based on the player’s score, with D denoting an extremely low score and S denoting acquiring nearly all the points in a level. However, the player can only reach level P if the player accumulates enough points for a S rank.

They have to goes through all three secrets, collects Gerome and the tower secret treasure, completes the second lap, and maintains. In addition, money for the player for discovering Toppins in the level; this money helps with unlocking boss stages. In boss battles, the player’s rank depends on how often they got damaged. D for more than nine times, and P for never being damaged. With achievements or specific behaviors, players can obtain additional items, such as palette swap costumes for Peppino.

Development of the game Pizza Tower

McPig, one of the developers from Tour De Pizza, thought about making a horror-themed comic series about a deranged chef who fought pizza demons in his own restaurant, citing Courage the Cowardly Dog as inspiration.
Pizza Tower began development around 2018, going through many different concepts, revisions, and demo builds over 5 years of development. Development was supported through Tour De Pizza’s Patreon. McPig was the project’s only artist and coder.

ClascyJitto/Frostix and Mr. Sauceman were the game’s primary composers. PostElvis composed the main menu theme, while Jack Knife and Kyoobot appeared on “Pizza Mayhem”. The game’s unused theme song featured as a bonus track on the official soundtrack.

Mr. Sauceman, had only viewed composing as “basically a hobby” and sent McPig an early version of “It’s Pizza Time!”. The theme in the Pizza Time escape phase and a leitmotif in other tracks, initially not expecting to hear anything back. The Pizza Tower soundtrack ultimately became his first published work.

Featured as a transformation in the level “Fun Farm” is Mort, a chicken that is the protagonist of the 2000 PlayStation game Mort the Chicken. Ed Annunziata, the creator of the character, gave Tour De Pizza permission for Mort to appear in the game.

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